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Ronin49
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Cliff Racer Mods - Conflicts?
      #2667759 - 06/07/04 11:29 AM

There seem to be a number of Cliff Racer boosting mods around - Glassboy's "Racer Assortment", Fly's "Creatures" and MP*Canus' "Expanded Cliff Racers".

I am assuming that they will all operate at the same time? (So much for the 'Big Sky" theory!)
Or does anyone know definitively that they conflict?

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"And to everyone seeing naked and headless people, READ THE README!!! It's the answer to all your troubles." Neoptolemus

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Canus
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Re: Cliff Racer Mods - Conflicts? [Re: Ronin49]
      #2667777 - 06/07/04 11:36 AM

Never tried it with the other two, but you might like to run them through Horatio's leveled list merger.

http://thelys.mwsource.com/index.php?morrowindmods=True&authorpage=Horatio

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MP*Canus

Shameless Morrowind fanboy
Unleasher of the New Cliff Racer Plague!

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Ronin49
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Re: Cliff Racer Mods - Conflicts? [Re: Canus]
      #2668158 - 06/07/04 01:54 PM

Canus - I was thinking a few times through the TESTool wringer would help, ne?

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"And to everyone seeing naked and headless people, READ THE README!!! It's the answer to all your troubles." Neoptolemus

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Re: Cliff Racer Mods - Conflicts? [Re: Ronin49]
      #2673280 - 06/08/04 09:08 PM

You forgot Marksman Mod, Ronin. You might find the altered Cliff Racers in there fun, too.

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Ronin49
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Re: Cliff Racer Mods - Conflicts? [Re: ]
      #2673395 - 06/08/04 09:48 PM

Vorwoda - thank you. I had forgotten Marksman Mod; unaware it included yet more Cliff Racers.
I seem to recall reading that Marksman Mod made a lot of other changes to the game, many of them balancing as Intelligentsia saw it and not all apparent. That is the impression I gained at least and why I have not loaded it, to this point at least, although I understand many people think it is very, very good.
Apparently Morrowind Advanced also includes 'Wyvern', a similar flighty creature?

It sounds encouraging. At least no one seems to be rushing in to say that they have personal experience of these mods not working together.

--------------------
"And to everyone seeing naked and headless people, READ THE README!!! It's the answer to all your troubles." Neoptolemus

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Re: Cliff Racer Mods - Conflicts? [Re: Ronin49]
      #2673892 - 06/09/04 12:19 AM

Quote:


It sounds encouraging. At least no one seems to be rushing in to say that they have personal experience of these mods not working together.





I don't know that the Marksman mod adds racers, but it makes the ones their hack up flame at you. After a while it becomes grounds for uninstalling the mod. I think one of the versions leaves this feature out.

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Canus
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Re: Cliff Racer Mods - Conflicts? [Re: ]
      #2674299 - 06/09/04 03:37 AM

Veldion also adds new species of cliff racers.

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MP*Canus

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Ronin49
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Re: Cliff Racer Mods - Conflicts? [Re: Canus]
      #2674515 - 06/09/04 06:23 AM

Doomed Marauder and Canus - thank you. Do the Cliff Racers added by Veldion affect the remainder of the game world as well or just the landmass added by the mod - the former I would imagine?

--------------------
"And to everyone seeing naked and headless people, READ THE README!!! It's the answer to all your troubles." Neoptolemus

Mythic Mods ----> Starting Out With Mods, Telesphoros' List o'Mods,
Ronin49's Lists & Links, Theme Mod Lists.

Edited by Ronin49 (06/09/04 06:37 AM)

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Canus
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Re: Cliff Racer Mods - Conflicts? [Re: Ronin49]
      #2674553 - 06/09/04 06:47 AM

They're soley indigenous to Veldion.

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MP*Canus

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Ronin49
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Re: Cliff Racer Mods - Conflicts? [Re: Ronin49]
      #2880352 - 08/02/04 07:22 PM

To which growing assortment of mods with augmented Cliff Racers must now be added SoNico717 's The 6th House Army .

--------------------
"And to everyone seeing naked and headless people, READ THE README!!! It's the answer to all your troubles." Neoptolemus

Mythic Mods ----> Starting Out With Mods, Telesphoros' List o'Mods,
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Ronin49
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Re: Cliff Racer Mods - Conflicts? [Re: Ronin49]
      #2932078 - 08/15/04 11:19 AM

To this list add:

Magick Cliffracers by one_gundam_war at Euro-RPG.
This mod gives Cliffracers fireball, frostball, shockball, and hearth heal. It adds one of each kind of damage so that it can hurt any character, and the heal to make them a worthy foe. Probably not compatible with other plugins that modify Cliffracers.


--------------------
"And to everyone seeing naked and headless people, READ THE README!!! It's the answer to all your troubles." Neoptolemus

Mythic Mods ----> Starting Out With Mods, Telesphoros' List o'Mods,
Ronin49's Lists & Links, Theme Mod Lists.

Edited by Ronin49 (08/15/04 12:26 PM)

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one_gundam_war
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Re: Cliff Racer Mods - Conflicts? [Re: Ronin49]
      #2932138 - 08/15/04 11:54 AM

Well, for the record. It might work with other mods, but I don't think it would since it edits the actual cliffracer itself

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